1.INTRODUCTION
2.SOCIAL GAMING MARKET
3.WHAT IS SOCIAL CITY?
Social casual games evolved somewhat independantly from two sources: Casual games which added social network integration and social networks which added casual game support. A social casual game may or may not have a multiplayer aspect to it.
Social Casual games are continuing to grow their audience with Zynga's Farmville approaching 80 million monthly active users in March 2010[
올해 매출 기준으로 엔씨소프트 규모에 육박할 것으로 예상됨
4. FACTORY에서 돈을 벌고, RESIDENTIAL에서 인구를 늘리고, LEISURE와 TERRAIN으로 수용할 수 있는 인구를 증대시키며 게임을 진행한 함

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