[사업계획서]《 Youth-Ting 》- 청소년들의 놀이문화

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[사업계획서]《 Youth-Ting 》- 청소년들의 놀이문화에 대한 자료입니다.
목차
1. 사업계획서 요약
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2. 사업 개요
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3. 사업의 필요성
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4. 시장환경 분석
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5. Business Model
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6. 서비스 내용
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7. 수익 모델
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8. 마케팅 계획
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9. 재무 계획
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10. 조직구성 및 인력계획
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11. 위험요소 분석 및 대책
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12. 사업 추진 일정 및 향후 계획
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본문내용
1. 사업계획서 요약

1) 사업 개요
ㄱ. 청소년들의 건전한 놀이문화 확립과 만남기회 제공
ㄴ. 온라인 상 커뮤니티 운영과 오프라인에서의 행사 기획
ㄷ. 타겟 고객 : 일반인 – 중고생
기업 – 엔터테인먼트 회사의 행사 유치


2) 사업의 필요성
ㄱ. 건전한 놀이문화의 부재
ㄴ. 폭넓은 인간관계 형성을 도움, 또래 집단 간의 건전한 교류 확충


3) 시장환경 분석
ㄱ. 기존 온라인 커뮤니티들의 오프라인 활동 미흡
ㄴ. 중고생 대상의 만남주선 사이트 부재
ㄷ. 기존 온라인 커뮤니티들의 대형화 진행에 앞서 사업 진행을 해야 한다고 봄


4) 서비스 내용
ㄱ. 기본 서비스 : 청소년들의 온라인 커뮤니티 제공
회원간의 오프라인 상 정식 만남 주선
오프라인 대형 공개 행사
ㄴ. 부가 서비스 : 아바타 모듈 제공
청소년 놀이 공간 소개
문화 정보 소개
문자 서비스(기념일, 일정 등)